Education and Career Programs

Junior Staff

This program assists Club members ages 13 to 18 in exploring a career in youth or human services, particularly Boys & Girls Club work. Young people prepare for future roles as human services professionals by participating in career development activities, discovering the importance of community service, building customer service skills and completing a Club apprenticeship.

Robo Tech

Robotics may seem daunting, but the Robo Tech program, for members ages 6 to 13, is an easy and fun way to explore science, technology, engineering and math. Using Lego Mindstorms® – a self-contained kit that provides an introduction to robotics – members, working in groups, use the kits and tutorials to build and program a robot that interacts with its environment in numerous ways.

Skill Tech Basic Training

Skill Tech: Basic Training is an engaging, hands-on program that appeals to members of all ages and technical abilities. Through three levels of animated online lessons in either English or Spanish and instructor-led group activities, members learn skills in various Microsoft software programs, including Word, Excel, PowerPoint, Access, Publisher and Digital Image Pro.

Skill Tech II

Skill Tech II teaches advanced, yet practical, technology skills to Club members. It features eight-session modules in either English or Spanish for beginner, intermediate and advanced skill levels. Participants learn about hardware identification and installation, networking and technology-related careers.

Project Learn

Project Learn reinforces the academic enrichment and school engagement of young people during the time they spend at the Club. This strategy is based on research demonstrating that students do much better in school when they spend their non-school hours engaged in fun, but academically beneficial, activities. Through Project Learn, Club staff use all the areas and programs in the Club to create opportunities for these high-yield learning activities, which include leisure reading, writing activities, discussions with knowledgeable adults, helping others, homework help, tutoring and games (such as Scrabble), that develop young people’s cognitive skills. Project Learn also emphasizes parent involvement and collaboration between Club and school professionals as critical factors in creating the best after-school learning environment for Club members ages 6 to 18.

Power Hour

An engaging homework help and tutoring program that encourages Club members at every age to become self-directed learners.

Money Matters

Money Matters promotes financial responsibility and independence among Club members ages 13 to 18. Participants learn how to manage a checking account, create a budget, save and invest, start small businesses and pay for college.

CareerLaunch

CareerLaunch encourages Club members ages 13 to 18 to assess their skills and interests, explore careers, make sound educational decisions and prepare to join our nation’s work force.